XR Opportunity Sprint
For: tourism operators, museums and cultural sites, retailers, training providers and game studios considering AR or VR.
Most immersive projects go wrong before a line of code is written: they pick a use case where a phone screen would have done the job, or they bolt AR on as decoration. In two to three weeks we work out whether your idea deserves a budget, what the smallest convincing version looks like, and how you'll know it worked.
What you get
- Use-case assessment — where AR/VR genuinely beats a screen for your people, and where it doesn't
- Experience concept with an interaction flow grounded in published design guidelines
- Technology recommendation — WebAR or app, Unity, OpenXR, Niantic Lightship, device reach
- Prototype plan and build estimate your team or vendor can act on
- Evaluation plan so the pilot produces evidence, not opinions