Designing Shared Worlds Across Distance
What three studies and 128 players taught me about augmented reality that connects people in different places — told for people who build games, products and experiences.
- Why showing a remote place at real-world scale creates the strongest sense of “being there”
- Why a lightweight cue showing where a remote player is looking coordinated players as well as heavy avatars
- How to make AR a core mechanic — real-time manipulation, clear feedback, calibrated time pressure — rather than decoration
Delivered at NZGDC 2026 in Auckland (October 2026) — the slides and the six rules are on the talk page. Next up as an online workshop at ICITR 2026 (University of Moratuwa) on 27 November 2026, 1:00–4:00 PM Sri Lanka time. Based on research at HIT Lab NZ.



