Scientific Inquiry & Publication

My research centres on location-based augmented reality — designing, building, and evaluating systems that connect remote players through shared spatial experiences. I explore how AR can extend human interaction across distance, blending physical environments with digital layers.

Active Research Projects

Location-Based AR Research at HIT Lab NZ
Principal Investigator

Location-Based AR Games Connecting Remote Players & Places

Postdoctoral research at HIT Lab NZ designing, building, and evaluating multiplayer location-based AR games. Players at different physical locations share a single augmented space through custom Unity + Niantic Lightship systems.

#AR_Games #Remote_Play #HCI
Trust and Social Interaction in Shared Augmented Reality

Trust in Shared Augmented Reality

Investigating how design choices shape trust when users exchange virtual items in shared AR environments. 36-participant study at ACM SUI 2024.

ACM DL Paper open_in_new
rocket_launch

NavitaZ VR Labs

Co-founded AR/VR startup under the MIT Global Startup Labs programme (2015–2019). Built mobile AR apps and VR web applications in Sri Lanka — Microsoft Imagine Cup Runner-Up 2015.

#Startup #MIT_GSL
VR and AR Workshop

Multiplayer AR — Player Experience & Spatial Decision-Making

60-participant empirical study comparing AR hide-and-seek against traditional gameplay. Published in IEEE VR 2025 and Multimodal Technologies & Interaction (MDPI).

60 Participants
12 Publications
5 Venues 2025

2025

  • Journal

    Wickramasinghe, Y.S., Lukosch, H.K., Everett, J., & Lukosch, S. (2025). "Evaluating Spatial Decision-Making and Player Experience in a Remote Multiplayer Augmented Reality Hide-and-Seek Game."

    Multimodal Technologies and Interaction, 9(8), 79. MDPI.

  • Conference

    Wickramasinghe, Y.S., Lukosch, H., Everett, J., & Lukosch, S. (2025). "On the Impact of Augmented Reality Game Mechanics on the Player Experience in Remote Multiplayer Gameplay."

    37th Australian Conference on Human-Computer Interaction (OzCHI '25). ACM.

  • Conference

    Wickramasinghe, Y.S., Lukosch, H., Everett, J., & Lukosch, S. (2025). "Augmented Hide-And-Seek: Evaluating Spatial Decision-Making and Player Experience in a Multiplayer Location-Based Game."

    2025 IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR '25). IEEE.

  • Journal

    Wickramasinghe, Y.S., Lukosch, H.K., Everett, J., & Lukosch, S. (2025). "Representing Remote Locations with Location-Based Augmented Reality Game Design."

    Entertainment Computing, 53, 100932. Elsevier. 1 citation

  • Thesis

    Wickramasinghe, W.A.U.Y.S. (2025). "Designing Multiplayer Location-Based Augmented Reality Games that Connect Remote Players and Places."

    PhD Thesis. University of Canterbury, Christchurch, New Zealand.

2024

  • Conference

    Ritter, M., Liew, K., Wickramasinghe, Y.S., & Lukosch, S. (2024). "Trustful Trading in Shared Augmented Reality."

    Proceedings of the 2024 ACM Symposium on Spatial User Interaction (SUI '24). ACM.

  • Tech Report

    Ritter, M., Lukosch, S., Liew, K., & Wickramasinghe, Y. (2024). "Trust and Trustworthiness While Exchanging Virtual Items in Shared Augmented Reality."

    HIT Lab NZ, University of Canterbury. 1 citation

2023

  • Conference

    Wickramasinghe, Y.S., Lukosch, S., & Lukosch, H. (2023). "Designing Immersive Multiplayer Location-Based Augmented Reality Games with Remotely Shared Spaces."

    54th Conference of the International Simulation and Gaming Association (ISAGA 2023), pp. 204–214.

2022

  • Journal

    Wickramasinghe, W.A.U.Y.S., De Saram, P.S.R.S., Liyanage, C.P., & Rangika, L.N.R. (2022). "Generating Dynamic Indoor Environments with Virtual Reality Markups."

    Journal of Software Engineering & Software Testing, 6(3), 34–75. ManTech Publications.

  • Conference

    Inparajah, J., & Wickramasinghe, W. (2022). "A Review on Reimagining Medical Education with Virtual Reality in Emerging Medical Disciplines."

    15th International Research Conference, p. 36. 1 citation

2017

  • Conference

    Wickramasinghe, W., De Saram, P., Liyanage, C.P., Rangika, L.N.R., et al. (2017). "Virtual Reality Markup Framework for Generating Interactive Indoor Environment."

    2017 IEEE 3rd International Conference on Engineering Technologies and Social Sciences (ICETSS). IEEE. 4 citations

2015

  • Conference

    Wickramasinghe, W., & Gunasekara, E.H.D.A. (2015). "A Mobile Application with Augmented Reality to Enhance Sinhala Learning Experience for Children."

    Research Symposium of the Information Technology Research Unit (ITRU 2015). University of Moratuwa, Sri Lanka. 1 citation

Citation Metrics

Source: Google Scholar · Updated 2026

Total Publications 12
Total Citations 7
Citations since 2021 6
h-index 1
Active Publishing Years 2015 – 2025

Key Collaborators & Links

Co-authoring with researchers at HIT Lab NZ, University of Moratuwa, and Niantic Aotearoa.