Upcoming talks and workshops, invited talks, international research collaborations, media appearances, and community outreach — moments where augmented reality research meets real people and places.
I'm speaking at NZGDC 2026 (30 Sep – 3 Oct, Auckland) on “Designing Shared Worlds Across Distance: Lessons from Multiplayer AR Game Research” — covering real-time connections across distance, bridging places and people, and designing for presence, engagement and trust in multiplayer AR.
Learn more & register ↗
I'm leading Workshop 01 of ICITR 2026 — the 11th International Conference on Information Technology Research (1–2 December 2026), organised by the Information Technology Research Unit at the University of Moratuwa, Sri Lanka. “Designing Shared Worlds Across Distance: What Multiplayer AR Research Taught Me” explores the design and development of location-based multiplayer AR games, and how augmented reality becomes a core gameplay mechanic that connects remote players through shared immersive experiences. The date and time are still to be confirmed by the organisers.
See the ICITR workshop programme ↗
I led Workshop 07 of Code Champ 2026 — “Code Your World” — organised by E3 (Computer Science) with the Committee for Popularization of Science (CPS), SLAAS and the IEEE Computer Society Sri Lanka Chapter. The session covered augmented reality and game development, drawn from my research into location-based multiplayer AR. The browser-based AR demo built for the workshop is still online — you can try it on your phone.
Invite me for a similar workshop →
I led Workshop 01 of CODE with WIE 2026, hosted by IEEE Women in Engineering Sri Lanka — exploring the technologies shaping the future and how innovation is transforming tomorrow's world, drawn from my research in immersive technologies, software product engineering and game design.
Invite me for a similar workshop →
In December 2025, Prof. Rob Lindeman and I (HIT Lab NZ, University of Canterbury) visited the Interactive Content Design Lab at the Research Institute of Electrical Communication (RIEC), Tohoku University. We presented our research on location-based augmented reality and immersive interaction, and explored a joint research project bridging New Zealand and Japan — connecting two leading labs working at the frontier of spatial computing and human–computer interaction.
Read the lab announcement ↗


I joined a friend on the PSR Vlog podcast for a candid, Sinhala/English conversation about the state of the IT industry in New Zealand — the shrinking pool of paid internships, where the real openings in game development are showing up, and what it actually takes to break into software jobs here right now.
Watch the full episode ↗
I was one of nineteen researchers and innovators chosen from across Aotearoa New Zealand and the Pacific to pitch a breakthrough idea in just three minutes at Falling Walls Lab Aotearoa New Zealand 2024, organised by Royal Society Te Apārangi. My pitch — “Breaking the Wall of Loneliness through Play” — explored how location-based augmented reality games can bring people together and ease loneliness through shared experiences.
See the post on Instagram ↗
Podcast
Falling Walls Lab
NZGDC 2023
Watch
I joined a panel of New Zealand augmented reality developers for the first-ever AR Game Dev Rant at NZGDC — a candid, fast-paced conversation about what it really takes to design and ship location-based AR experiences, alongside Evie, Melanie and Devi.
Workshops
VR Platform
FollowA snapshot from the journey in immersive technology — straight from my X (Twitter) feed, where I share updates from the lab, talks, and life in AR/XR.
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