Make the place feel present
When people share a game across distance, the remote place is the game board. How you show it decides whether players feel they are in it, or looking at a picture of it.
We compared three techniques. Showing the remote room as a real-world-scale Overlay around the player produced the strongest sense of “being there” and of knowing where you are in the space. A Window portal felt like the remote place extending into your own, which makes it a natural doorway between locations. A Tabletop miniature gave a useful strategic overview — but a detached one.
Evidence: Study 1 · 30 participants · Entertainment Computing (Elsevier), 2025
Do
- Use a real-world-scale Overlay when you want presence and self-location
- Use Window “portals” as the interface for passing resources between locations
- Ground the remote space in high-fidelity 3D scans of the real environment
Avoid
- Reaching for a tabletop miniature when players need to feel present — it gives overview, not immersion
- Treating the remote place as a backdrop rather than the space players act in