2025 · JournalWickramasinghe, Y. S., Lukosch, H. K., Everett, J., & Lukosch, S. (2025). Evaluating spatial decision-making and player experience in a remote multiplayer augmented reality hide-and-seek game. Multimodal Technologies and Interaction, 9(8), 79. doi.org/10.3390/mti9080079
2025 · OzCHIWickramasinghe, Y. S., Lukosch, H., Everett, J., & Lukosch, S. (2025). On the impact of augmented reality game mechanics on the player experience in remote multiplayer gameplay. In Proceedings of the 37th Australian Conference on Human-Computer Interaction (OzCHI '25) (pp. 426–439). Association for Computing Machinery. doi.org/10.1145/3764687.3764699
2025 · JournalWickramasinghe, Y. S., Lukosch, H. K., Everett, J., & Lukosch, S. (2025). Representing remote locations with location-based augmented reality game design. Entertainment Computing, 53, 100932. doi.org/10.1016/j.entcom.2025.100932
2025 · IEEE VRWickramasinghe, Y. S., Lukosch, H., Everett, J., & Lukosch, S. (2025). Augmented hide-and-seek: evaluating spatial decision-making and player experience in a multiplayer location-based game. IEEE VR & 3D User Interfaces Abstracts & Workshops (VRW 2025), Saint-Malo, France, pp. 1228–1229. doi.org/10.1109/VRW66409.2025.00260
2024 · ACM SUIRitter, M., Liew, K., Wickramasinghe, Y. S., & Lukosch, S. (2024). Trustful trading in shared augmented reality. Proceedings of the 2024 ACM Symposium on Spatial User Interaction (SUI '24), Article 4, 1–12. doi.org/10.1145/3677386.3682086
2023 · ISAGAWickramasinghe, Y. S., Lukosch, S., & Lukosch, H. (2023). Designing immersive multiplayer location-based augmented reality games with remotely shared spaces. In Becu, N. (Ed.), Simulation and Gaming for Social and Environmental Transitions — Proceedings of the 54th ISAGA Conference (pp. 204–214). halshs-04209935
2022 · KDUInparajah, J., & Wickramasinghe, Y. S. (2022). A review on reimagining medical education with virtual reality in emerging medical disciplines. Proceedings of the 15th International Research Conference, KDU, Sri Lanka. ir.kdu.ac.lk/handle/345/6503
2017 · IEEEWickramasinghe, Y. S., De Saram, P. S. R. S., Liyanage, C. P., Rangika, L. N. R., & Ranathunga, L. (2017). Virtual reality markup framework for generating interactive indoor environment. IEEE 3rd Int. Conf. on Engineering Technologies and Social Sciences (ICETSS 2017), Bangkok, pp. 1–6. doi.org/10.1109/ICETSS.2017.8324175
2015 · ThesisWickramasinghe, Y. S., & Gunasekara, E. H. (2015). A mobile application with augmented reality to enhance Sinhala learning experience for children. University of Moratuwa Digital Library. dl.lib.mrt.ac.lk